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Posts Tagged: gamification

Bernie DeKoven: Playing Well Together on Vimeo

(keynote by Bernie DeKoven, 5th DiGRA conference hosted by Utrecht School of the Arts Playing Well Together, 17 september 2011)

Bernie DeKoven (deepfun.com) is a fun theorist, game designer and workshop facilitator. In his book, The Well Played Game, he voiced a philosophy of “healthy competition” that formed the core teachings of the New Games Foundation. No matter what kind of game you’re talking about, there is a core experience, beyond the design and technology of the game that makes the game worth playing. You can observe this experience in almost any game, from a children’s game like hide and seek to a professional sport like basketball. In general, it’s the experience of participating in a functioning community of players. Specifically, sharing the experience of playing well. Bernie DeKoven will be addressing a small revolution in play that began in the 70s with the advent of the New Games Foundation and continues today in games like World of Warcraft. He plans on raising some questions, some hopes, some aspirations, and some eyebrows: “My hope is to encourage you in the development of new areas of research and practice that will explore the relationships between the player and the community of players, between the player as participant and the player as designer, between the spirit of competition and the spirit of the game. And maybe to play a game or two - for, you know, fun.

Video Interview by Dino Dogan (founder of Triberr) with Gamification Wizard Keith Smith, the CEO of BigDoor 

Source: bit.ly

Gamification – a Small Play for Game Dynamics

Think about when you were young and the games you used to play. Think about how you could creatively conjure a game from just about anything, the roles you and your friends would play, the rules that you would invent, and the mental energy that flowed into their creation. There were no limits for our imagination, our willingness to try and error, or collaborative energy between our friends. The environment you played within was the safe and supportive world supplied by your friends and your mind.