Ever wondered why you see the same images, situations or impressions over and over again?
No answers here, just recollections of those specials moments you realize: hey, there's another one!

"THE PERIODIC TABLE OF JAZZ"

Source: unlogicdoo.com

DataGotham 2012 - James Tichenor & Joshua Walton, Lab at Rockwell Group (by DataGotham)

Source: youtube.com

Realy like this fragment out of the movie  ’Boilerroom’

Source: youtube.com

Pacman in a stopmotion version

What if life is a game itself?

A short futuristic film by Eran May-raz and Daniel Lazo. 

Source: vimeo.com

Text

Leuk om een de Nederlandse betekenis van ‘Groenenberg’ te horen:

versterkte steenhuizen of stinsen als Groenenberg of Gronenborch, ook wel Gronebeke

Wat dan weer wel betekens dat de naam van Kasteel Groenenberg een beetje dubbelop is.

Source: grunn.nl

Systems to Think With: Games and Architecture of Persistence (by Northeastern)

Source: youtube.com

Fun & Games 2012

The End of the world as we know it

The end may come soner than expected…

Bernie DeKoven: Playing Well Together on Vimeo

(keynote by Bernie DeKoven, 5th DiGRA conference hosted by Utrecht School of the Arts Playing Well Together, 17 september 2011)

Bernie DeKoven (deepfun.com) is a fun theorist, game designer and workshop facilitator. In his book, The Well Played Game, he voiced a philosophy of “healthy competition” that formed the core teachings of the New Games Foundation. No matter what kind of game you’re talking about, there is a core experience, beyond the design and technology of the game that makes the game worth playing. You can observe this experience in almost any game, from a children’s game like hide and seek to a professional sport like basketball. In general, it’s the experience of participating in a functioning community of players. Specifically, sharing the experience of playing well. Bernie DeKoven will be addressing a small revolution in play that began in the 70s with the advent of the New Games Foundation and continues today in games like World of Warcraft. He plans on raising some questions, some hopes, some aspirations, and some eyebrows: “My hope is to encourage you in the development of new areas of research and practice that will explore the relationships between the player and the community of players, between the player as participant and the player as designer, between the spirit of competition and the spirit of the game. And maybe to play a game or two - for, you know, fun.